#include "stdafx.h"

#include "MainMenuState.h"

using namespace ZeEngine;

/* Temporary menu code just to have something */
MainMenuState::MainMenuState()
{
}


MainMenuState::~MainMenuState()
{
}

bool MainMenuState::Init(GameEngine& gameEngine)
{
    return true;
}

bool MainMenuState::Update(GameEngine& gameEngine)
{
    return false;
}

void MainMenuState::Destroy(GameEngine& gameEngine)
{
}